Data is provided for educational and personal purposes only. Use the provided data to learn and create. Do not use in a commercial context.
It is assumed you are at least somewhat knowledgable of Maya. The FBX files are provided, but they do not contain everything that the Maya scene has saved.
Certain actors may use UDIMs. The convention used is Mari. (Formula: 1001+10*v+u, u>=0, v>=0.)
| Preview | Name | Download | Note |
|---|---|---|---|
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Chroma | 1.94MB | Maya scene contains attributes for adjusting glow effect. Practically this scene contains both Stinger and Chroma. |
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Mole | 2.07MB | - |
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Stalker | 6.28MB | The model is modified. The mesh was awfully deformed around the head. An attempt was made to somewhat mitigate this so that the model is more usable. |
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Titan | 8.40MB | The Maya scene has attributes for adjusting Titan's armour and glow amount (Body Type and Glow). |
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Nemesis | 3.54MB | - |
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Jackal | 11.1MB | Includes decorative (Jackal1) and ridable (Jackal2) variant of Jackal. The ridable version is also the enemy variant. |
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Final | 23.4MB | Technically "Mezner", but there is no Mezner here, only the "technocyte biomass". Also includes projectiles and other effects. |
| Copyright Disclaimer: Dark Sector and all related characters and models are the property of Digital Extremes. I do not own the rights to these characters and models. This content is provided for educational and personal use only. | |||